Friday, July 17, 2015

4 Interview Questions your characters should be able to answer.


The original listicle (mobile app version)
The Internet provides the aspiring writer with a vast array of tips and tricks for crafting strong plots, exciting resolutions and fleshed out characters. A cursory look to your twitter feed (Ed. - you are on Twitter...right) will uncover articles and listicles aplenty that discuss ways to develop solid characterization for every hero, villain and stalwart ally in your work. This post does nothing save expand on that growing body of free and unsolicited advice.

We suggest interrogating your characters to get at the heart of their characterization, what makes them tick. As an aside, what we mean by characterization is habits and mores of your characters. This is different than the actions of your *tagonists. That, it bears stating, is plotting. Characterization is something that informs the plot, guides the plot, but it is not the plot. Your story is but one of a character's life experience.  Therefore, characterization does not change with the plot, but the plot can be a useful tool to reveal something interesting about your character's character.  Why does this matter?  Because a problem arises when the author cannot quite match the character of the hero with the actions of the hero. When this happens, the characters feel flat. Worse, poorly fleshed out characters become plot puppets. The heroes and villains only exist to advance the plot, and are animated only by the elements in the story. When they are not the focus of the story, they are in cold storage, just waiting for the next thing to happen. Inactive characters are boring characters and boring characters make for boring stories.

There are numerous ways to flesh out your characters. For instance, you can make note cards that list their primary attributes (name, age, sex, eye color, height). These character notes are great for keeping your descriptions of the *tagonist from drifting in the story. (e.g. on page 12, Captain Harwood has piercing blue eyes, but on page 45 our protagonist gets lost in his emerald eyes).

What we propose is a character interview. Take your character out of the story, and place them on late night television, or at a local public access television show. It does not matter if your characters are goblins from the Razor Mountains, or a synthetic construction bootstrapped into sentience from a collection of hacked animatronic squirrels. Your characters don't have to be able to answer these questions, but they have to have a reason for not being able to answer them.

Here are just some questions you can ask your characters to flesh out how they exist outside the story you are telling.

1. When did the character lose their virginity? "Hey!” you say. "This is a young adult novel, no sex allowed."  O.K., well, lots of teens and young adults have sex. Why is your character different from your typical sex having teen? It is O.K. to have your character be a virgin, or neuter, or unable to have intercourse because they are from a species that does not engage in intercourse per-se etc. Nevertheless, there has to be a reason why your character cannot answer the question. You will find that even if you can't build character using this questions, you can fall backwards into world building by having explanations for why you can’t answer the questions.

2. What Social class does the character belong, what race , what ethnicity, what religion. This is Jane Austen question. Your work does not have to be explicit on the nature of the characters social standing, but as an author, you cannot lie to yourself. If the character has access to goods and services not available to large sections of the population, has access to political elite, etc, then your character inhabits an upper social stratum.  It is O.K. to have rich protagonists; they usually have access to more resources. (ED Game of Thrones is nothing but the 1% fighting the 1%) but what does that do to the expectations of the character? Do they expect that they will have an audience with the Grand Marshall? Are they cowed by authority, suspicious of it?

3. What does the character do with a thing of immense value that they come into possession of, which clearly does not belong to them?  "Huh?" You say. Well knowing what someone does with an ill-gotten gain teaches you plenty about the character. If you have been trying to position your character as a roguish bad boy, but you can't picture him buying a Ferrari with money he found in a suitcase floating in the ocean, it might be that you are approaching his character wrong. Alternatively, if your street-wise protagonist would never take a bag of cash left in the back of her favorite dive bar, maybe it is because she knows that things of value usually have owners who come looking it. So that implicit knowledge is a good flag of her character. It is not that she doesn’t want something for nothing, but that she knows that free is very rarely ever that.

4. Sympathy for the devil. Characterization shouldn't only be applied to heroes. If you want a compelling, non-simplistic villain, the antagonist of the tale needs as much heft as the protagonist. The essence of drama is conflict, and a fleshed out hero against a stick figure villain makes for weak conflict. Have your villain name one individual that they have justifiably murdered, disappeared, converted into a mechanical bear. Whoa, you say there is never a good reason to turn anyone into a mechanical bear. Well, true, but that isn't an excuse to avoid walking in their shoes for a bit. If nothing, it prevents your characters from becoming psychotics whose only will is to watch all the cities of the earth burn. Sure, there are scenarios where your villain is a nameless horror from beyond the doors of midnight, but not every story needs to have antagonist who can’t articulate some measure of reason and compelling justification for their actions.
Taking time to think about how your characters answer these questions can help your craft deeper, more consistent actors in the plot. Rich virgins who would never take a gold bar they found on the street react to scenarios of conflict different than poor street-wise Lotharios. The author should know well before the reader, how your character will react.


MM (2015)

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